GRAPS / System Requirements

System Requirements


RTRT Mode

HDRI Mode

Standard Mode

General Use

The RTRT engine uses the GPU and performs raytracing calculations of relfections, refractions, and transparency. However, depending on the amount of data handled and capacity of VRAM, this mode may not function properly in some cases.

Rendering is performed with an HDRI engine using the GPU and precisely reflects HDRI/IBL and LED emission effects.




 

The Standard engine a utilizes CPU and memory to render in real time. However, the material, mapping, lighting, shadowing, and rendering quality will not be as high as HDRI mode.

 

CPU

Intel Core2
(2.0GHz or higher)
*Dual core or more

Intel Pentium4
(2.0GHz or higher)

Intel Pentium4
(2.0GHz or higher)

Main Memory

2GB or higher

1GB or higher
*2GB or higher recommended

1GB or higher
*2GB or higher recommended

Supported
Graphics Cards
GeForce 8800 or higher
Quadro 1700 or higher
Radeon HD4850 or higher
FireGL V8600 or higher

*VRAM:1GB or more

GeForce 6600 or higher
Quadro 3400 or higher
Radeon 1600 or higher
FireGL ProV3700 or higher

*VRAM:512MB or more

NVIDIA
AMD(ATI)

Intel 845G chipset
or higher


Libraries

Direct X

Shader3

Mouse 3-button mouse
Wheeled mouse
O.S.

XP (32bit/64bit),    Vista (32bit/64bit),   Win7 (32bit/64bit)

Browser

Internet Explorer 6,   Internet Explorer 7,   Internet Explorer 8

nStyler3.0 Catalog (Japanese)

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View of supported graphics cards

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