|
RTRT Mode
|
HDRI Mode
|
Standard Mode
|
General Use |
The RTRT engine uses the GPU and performs raytracing calculations of relfections, refractions, and transparency. However, depending on the amount of data handled and capacity of VRAM, this mode may not function properly in some cases.
|
Rendering is performed with an HDRI engine using the GPU and precisely reflects HDRI/IBL and LED emission effects.
|
The Standard engine a utilizes CPU and memory to render in real time. However, the material, mapping, lighting, shadowing, and rendering quality will not be as high as HDRI mode.
|
CPU |
Intel Core2 (2.0GHz or higher) *Dual core or more
|
Intel Pentium4 (2.0GHz or higher)
|
Intel Pentium4 (2.0GHz or higher)
|
Main Memory |
2GB or higher
|
1GB or higher *2GB or higher recommended
|
1GB or higher *2GB or higher recommended
|
Supported Graphics Cards |
GeForce 8800 or higher Quadro 1700 or higher Radeon HD4850 or higher FireGL V8600 or higher
*VRAM:1GB or more
|
GeForce 6600 or higher Quadro 3400 or higher Radeon 1600 or higher FireGL ProV3700 or higher
*VRAM:512MB or more
|
NVIDIA AMD(ATI)
Intel 845G chipset or higher
|
Libraries |
Direct X
Shader3
|
Mouse |
3-button mouse Wheeled mouse
|
O.S. |
XP (32bit/64bit), Vista (32bit/64bit), Win7 (32bit/64bit)
|
Browser |
Internet Explorer 6, Internet Explorer 7, Internet Explorer 8
|